Tag

learning process

4670

Making progress in learning with gamification

Gamification

For students to be engaged and motivated during an online course, e-learning professionals had to find creative solutions. One that stirred the learning waters and generated a lot of buzz in the e-learning arena is gamification – including gaming principles and mechanics in a non-gaming context, aka learning materials. At first glance, fun games are weirdly associated with the serious nature of learning. But playing games trigger some subconscious reactions in learners’ brains, which keep their interest high for longer periods of time and make them want to play more and more.

interactive videos in the classroom
5246

The impact of interactive videos in the classroom

E-learning, K-12, Teachers

The use of interactive videos in the classroom promises a lot — higher engagement rates, better retention rates, a more exciting learning experience — thanks to it including the biological characteristics of the short attention span and the high level of energy children have. However, it is still far from being the norm in online learning, and especially in most schools.

Personalizing the learning experience
3918

Personalizing the learning experience

E-learning, Students, Teachers

While the concept of personalized learning is a rather old one — teachers have sought to craft instruction to meet individual student needs for generations — the explosion of “smart” technology has only recently begun to make its presence felt in classrooms. Technology and BYOD play an important role in the development of personalized learning. Thanks to all the technological advances, creating the environment for customized learning experiences doesn’t seem like an effort of gargantuan proportions (as it was in the past) but rather a manageable task.

addictive learning
3570

Can learning be addictive?

E-learning, Gamification, Higher Ed, K-12, Students, Teachers

The internet can be addicting. People would do a quick search on an interesting topic, read on and find themselves reading more and more topics totally different from the topic which piqued their interest. It’s like playing a video game and most of us can relate to that. Once we start playing the first few stages of the game, we are progressing and finally finish the story of the game. It’s addictive. Now put that in the perspective of learning – reading and studying topics which get deeper and deeper, until it becomes addictive.

self-directed learners
4579

Motivating students to become self-directed learners

E-learning, Teachers

Teachers continually face the challenge of keeping their students engaged and motivated. And let’s face it. Digital learning has lost a bit of the so-called “personal teaching touch” because most of the learning, teaching and exams are done online and there’s less physical interaction. In traditional learning, teachers can directly monitor student progress and class standing, and address any concerns if there are any. 

make e-learning fun
7445

6 Easy ways to make e-learning fun

E-learning, Gamification, Teachers

E-learning, for some, can be boring if they just stick to the “rules”. You know like, not expanding the already-existing e-learning concepts and techniques instructors and educators already know. It can be boring if educators just, for example, don’t maximize the features of the LMS they’re using such as integration to cloud storage services, or use collaboration tools to increase engagement from students. There are of some things that everyone needs to know, teachers especially, in order to upgrade your e-learning

Learning management systems 101
6221

Learning management systems 101

E-learning, LMS, Students, Teachers

The learning management system is the bread and butter of e-learning. Most schools deploy LMSs to do the heavy lifting of their e-learning. And while there are students and teachers who already know how LMSs works, there are still a handful of people new to the digital world that need some time getting used to using such a platform.

e-learning trends for 2016
2414

And the top e-learning trends for 2016 are…

Gamification, Students, Teachers

It’s December, it’s almost the end of the year and it’s time to talk about the 2016 trends in e-learning. 2016 will be a big year in e-learning and ed tech. More schools will become cloud-oriented. There’ll be more collaboration between teachers and students. And the best part is we are part of change.

self-directed learners
5187

Are your students self-directed learners? ​

Students, Teachers

Here we are in the 21st century where students are becoming academically independent. They can learn on their own, oftentimes without the teacher’s intervention and most of the time they look for answers on their own. However, not all students are self-directed learners. There are still students stuck on the traditional chalk-and-board, teacher-oriented classroom setup, and there are students that are somewhere in the middle.

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