Tag

learning experience

collaboration in the classroom
4216

Maximizing collaboration in the classroom

K-12, Teachers

You know the saying, “Where there’s a will, there’s a way”. Maybe there aren’t too many things a teacher can do to maximize collaboration in the classroom, especially if we consider the physical shortcomings of such a room, but things are not that grim. Read on to find a few suggestions for possible solutions.

flipped classroom
2953

Bending the rules of the flipped classroom

Flipped Classroom

Flipped classrooms are the bread and butter of e-learning and have defined the education landscape in the past few years or so. But sometimes we still feel there is that sorely-lacking element which could increase student engagement practices or even augment different learning techniques to enhance the learning experience. Learning after all, is a continuum.

Mobile learning
5623

Mobile learning: The good and the bad

E-learning, Teachers

Mobile learning is about transforming how everyone can access shared knowledge and resources. It’s about mobilizing the learning experience, from being merely seated in a classroom discussing matters with your teacher or stuck with a laptop at home answering online assessments, to taking an assessment while in a cab.

self-directed learners
4329

Motivating students to become self-directed learners

E-learning, Teachers

Teachers continually face the challenge of keeping their students engaged and motivated. And let’s face it. Digital learning has lost a bit of the so-called “personal teaching touch” because most of the learning, teaching and exams are done online and there’s less physical interaction. In traditional learning, teachers can directly monitor student progress and class standing, and address any concerns if there are any. 

make e-learning fun
7045

6 Easy ways to make e-learning fun

E-learning, Gamification, Teachers

E-learning, for some, can be boring if they just stick to the “rules”. You know like, not expanding the already-existing e-learning concepts and techniques instructors and educators already know. It can be boring if educators just, for example, don’t maximize the features of the LMS they’re using such as integration to cloud storage services, or use collaboration tools to increase engagement from students. There are of some things that everyone needs to know, teachers especially, in order to upgrade your e-learning

Helping students in need
2387

Helping students in need

E-learning, Gamification, Students, Teachers

Here we are in the e-learning age where students are becoming self-engaged learners and teachers are maximizing whatever digital resources there are for teaching. There are students however, who seem to have difficulty in school – whether it is difficulty managing school tasks, dealing with toxic deadlines, and other kinds of typical student blues. These students are very much eager to learn, but need a lot of proper guidance and monitoring to keep track of their progress.

Must-have features in any LMS
4349

Must-have features in any LMS

E-learning, Gamification, LMS

Every online platform has some sort of “feature benchmark” where such a platform is expected to have features to upload this kind of file, save that to a cloud location, or share whatever resource users want. Learning platforms features are standardized because users expect each platform to have the same basic features, such as integrating a school’s grading system in the LMS. So what are these features that any LMS should have?

Learning management systems 101
5907

Learning management systems 101

E-learning, LMS, Students, Teachers

The learning management system is the bread and butter of e-learning. Most schools deploy LMSs to do the heavy lifting of their e-learning. And while there are students and teachers who already know how LMSs works, there are still a handful of people new to the digital world that need some time getting used to using such a platform.

gamified social learning experience
2825

A gamified social learning experience

E-learning, Gamification, Students, Teachers

A gamified social learning experience is something quite new. Yes, there is gamification and, yes there is social learning. But, mix those two up and what do you get? Learning, with a social media context, delivered in a gamified experience. Sounds interesting right? It’s not just a plus for students because content delivery is more engaging, but also a plus for the teachers because they see inter-class interactions and collaboration.

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