A gamified social learning experience is something quite new. Yes, there is gamification and, yes there is social learning. But, mix those two up and what do you get? Learning, with a social media context, delivered in a gamified experience. Sounds interesting right? It’s not just a plus for students because content delivery is more engaging, but also a plus for the teachers because they see inter-class interactions and collaboration.
Here we are in the 21st century where students are becoming academically independent. They can learn on their own, oftentimes without the teacher’s intervention and most of the time they look for answers on their own. However, not all students are self-directed learners. There are still students stuck on the traditional chalk-and-board, teacher-oriented classroom setup, and there are students that are somewhere in the middle.
Edtech isn’t a magic bullet, but an instrument. It depends on how and why it is used. While there is a gap between teaching methods and students’ real needs, there’s always a chance to meet halfway if aspects such as school culture and upgrading learning materials are taken into consideration.
We’re in the digital age where practically almost all students are digital natives and almost every student owns a device that they usually bring to class. So why not encourage students to use their devices as tools for learning? BYOD classroom setups are very common nowadays, but there are a few aspects to consider before implementing them.
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