With so many distractions around, it’s easy for students to procrastinate and put their courses on the back burner. While the following tips to create engaging courses may not always win the war against procrastination, they can certainly win a battle or two for the teacher/instructional designer.
Working students have their hands full balancing work, school, and their personal lives. The last thing they need is to be held back by compulsory attendance and other inflexible rules some universities still apply. E-learning comes as a breath of fresh air, as it allows busy students to build their careers without neglecting their education. Find out how exactly e-learning can benefit working students.
Games are fun; learning is not. Kids could play games for hours on end, without asking for food and holding their bladder for as much as they can. When it comes to doing homework or studying, on the other hand, things cannot be more different: their attention span gets smaller than a goldfish’ and all physiological needs become the most important things ever.
Learning needs to become more like games if we want schools to better equip our kids for the unknown future. As a teacher, you can successfully include gamification in your class through a number of techniques.
While the concept of personalized learning is a rather old one — teachers have sought to craft instruction to meet individual student needs for generations — the explosion of “smart” technology has only recently begun to make its presence felt in classrooms. Technology and BYOD play an important role in the development of personalized learning. Thanks to all the technological advances, creating the environment for customized learning experiences doesn’t seem like an effort of gargantuan proportions (as it was in the past) but rather a manageable task.
Learning has evolved to a point where augmented reality (AR) is a possibility. It’s evolved to a point where the environment adapts to learners needs and as I like to say it the learning process is as interactive and as immersive as ever.
The internet can be addicting. People would do a quick search on an interesting topic, read on and find themselves reading more and more topics totally different from the topic which piqued their interest. It’s like playing a video game and most of us can relate to that. Once we start playing the first few stages of the game, we are progressing and finally finish the story of the game. It’s addictive. Now put that in the perspective of learning – reading and studying topics which get deeper and deeper, until it becomes addictive.
Flipped classrooms are the bread and butter of e-learning and have defined the education landscape in the past few years or so. But sometimes we still feel there is that sorely-lacking element which could increase student engagement practices or even augment different learning techniques to enhance the learning experience. Learning after all, is a continuum.
I’m positive that at least 70% of the people in the e-learning space created or used at some point a SCORM package, whether it was a full class, a lesson, an assessment, or a simple presentation. SCORM has been used at a large scale for quite some time now, but as e-learning technology advances we have to wonder if it’s still relevant for e-learning users.
Mobile learning is about transforming how everyone can access shared knowledge and resources. It’s about mobilizing the learning experience, from being merely seated in a classroom discussing matters with your teacher or stuck with a laptop at home answering online assessments, to taking an assessment while in a cab.
Teachers continually face the challenge of keeping their students engaged and motivated. And let’s face it. Digital learning has lost a bit of the so-called “personal teaching touch” because most of the learning, teaching and exams are done online and there’s less physical interaction. In traditional learning, teachers can directly monitor student progress and class standing, and address any concerns if there are any.