incorporating blended learning
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5 Tips for incorporating blended learning into your classroom

E-learning, Teachers

Blended learning is the use of technology and face-to-face instruction in a seamless, blended way that nonetheless introduces both students and teachers to the benefits of technology in the classroom without the shock of going “full online.” What follows is a list of some simple ways teachers can overcome their reluctance to using technology and begin blending their classrooms.

4 Cs of education online
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How can we address the 4 Cs of education online? [Infographic]

E-learning, Higher Ed, K-12, Teachers

Lauded as the 21st century’s “critical skills”, communication, critical thinking, collaboration and creativity have become buzzwords among educators, and it is quite easy to see why. Educators have turned their focus not only to imparting facts to their students, but also to developing the critical intellectual skills that denote and also inspire deeper more productive learning, self-motivation and other such values.

accessibility in e-learning
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Why designing for accessibility in e-learning matters

E-learning, Higher Ed, K-12, Teachers

Plenty of students live with some form of disability, and they need not be excluded from online learning. Course creators should keep in mind some guidelines and law requirements when designing online learning materials. Accessible e-learning design is simply good design. Healthy students won’t even notice it, while those with a disability or another will be happy to be able to access your courses without major problems.

PROs and CONs of competency-based education
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The PROs and CONs of competency-based education

Higher Ed

The PROs and CONs of competency-based education is pretty balanced. Making the transition to this kind of approach to education raises quite some challenges to all major stakeholders. But the advantages that promise to come along are also luring. While some are afraid of the many things that can go wrong, others are convinced that competency-based education will eventually become the norm.

student posture
26182

How student posture can affect their learning outcomes

K-12, Teachers

An incorrect seated posture can quickly lead to fatigue, neck and back strains and consequently a decline in focus and comfort. Students of all ages should move more and sit less, but the school program requires quite a lot of seating time. Educators should pay attention to student posture while learning, no matter if they use a computer or not.

vr in the classroom
9979

How can teachers use VR in the classroom?

E-learning, Teachers

While VR has yet to be incorporated into advanced educational LMSs, there are a number of encouraging developments that are interesting to explore. Teachers can consider using VR in the classroom through Google Cardboard or Second Life, and these are only two examples.

competency-based learning
18312

The PROs and CONs of competency-based learning

Higher Ed

Going to college and getting a degree seems almost impossible for students who also have work and family commitments. Competency-based education puts more control in these students’ hands by moving away from the time-to-class standard measurement of learning, focusing on the actual mastery of new skills and allowing an incredible degree of flexibility.

the flipped classroom
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The flipped classroom: how to create a win-win situation for students and teachers

Flipped Classroom

While there are plenty of concerns regarding the success of a flipped classroom (how to ensure all students have access to the lectures at any time, how to create the best lectures, and even trust students to come prepared to class), its benefits outnumber its shortcomings. The flipped classroom seems to create a win-win situation for both students and teachers. Once they try it, they no longer want to go back.

game-based learning
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Why students love a game-based learning experience

Gamification

For as long as children have preferred playing to sitting quietly and learning their ABCs, preschool teachers have been craftily devising games as Trojan horses to teach them concepts such as shapes, letter recognition, colors, seasons and relationships. But why exactly do students of all ages simply love a game-based learning experience?

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