Students may be the focus of education and schools may be the providers of education, but the role of the teacher in modern learning organizations needs not to be overlooked. Teachers have to think differently, be strategic, promote innovation, know the system, accept failure, promote a learning culture, and above all, put the student and their learning needs at the heart of their teaching mission.
TPACK stands for Technological Pedagogical And Content Knowledge. The core idea behind it is that a great teacher must perfectly know (Knowledge) the subject being taught (Content), how to deliver it so that a student learns it (Pedagogy) and also how to choose and use the right technology in doing so (Technology). One thing is for sure though: educators can no longer ignore the T part of the TPACK framework.
In this final post of the mini series we’ll explore the technologies available to help turn your face-to-face (F2F) class into an online course. Once you start discovering the many features of a learning management system you will hopefully also find the process of converting your real-world course material into an online course easier.
Instructional design models help you to visualize the learning path of your students. We will briefly explore two instructional design models, give you some insight into how they differ, and conceptually what an instructional design model can add to the process of turning a F2F (face-to-face) class into an online course.
So you’ve decided to make the leap and convert your face-to-face (F2F) class into an online course. A daunting job, even for the most tech-literate and motivated of teachers. Breaking down this project into smaller steps, and following each one with patience and tenacity will yield a great e-learning course, which will stand you — and your students — in good stead for many semesters to come.
Technology has also begun to play an interesting role in educating ASD students. Artificial Intelligence is changing special education through the development of responsive, social robots have started playing a role in teaching ASD children social skills. While the price tags of such robots are still off-putting, their existence combined with future technological advancements announce a bright future for ASD students.
From the small addition of a mini game to gamifying your entire classroom, gamification uses your students’ natural desire for competition, achievement and status, makes them collaborate, showcases their talents and spotlights their accomplishments. All this results in a richer, more engaging learning experience. What say you? Will you gamify your classroom?
“Self-directed learning” is a major catch-phrase of 21st Century educationalists, and undeniably a critical skill in the labor markets of the future. However, the classroom culture we have created and inherited is not designed around self-direction, and tends more towards compliant consumption. But there are ways to support self-directed learning in the classroom.
While students are looking forward to the summer vacation, the NEO team are looking forward to this year’s edition of the most comprehensive ed tech event in the world: ISTE Conference and Expo. We can hardly contain our enthusiasm at the thought of meeting once again so many beautiful people who take interest in how to integrate technology in education and transform learning and teaching.
The children who go to school today will surely engage with unforeseen technologies in their future. It is schools’ ultimate job to prepare students for the future, so adopting technology in the classroom might not be such a bad idea. Deciding to adopt technology in their schools, choosing the right ed-tech and supporting teachers in using it are the three most important challenges school leaders must overcome.