Making meaningful games is a very serious challenge. The key aspects of recent developments in this area are: 1. that research shows a lot of promise and 2. there are different types of games with different goals, whether it is improving academic performance, reducing anxiety symptoms or learning a new skill. We should start taking serious games more seriously!
Assessments are the unloved orphan of schooling — no-one likes them. They are typically named as one of the most time-consuming activities for teachers, and debates continue on how effective current standards of assessment are in actually measuring what students know, vs. simply measuring teacher and school performance.
M-learning takes a step further on the journey started by online education and makes it possible for students to do all the learning they do online regardless of where they are. Mobile devices therefore allow students to get the benefits of online lessons, but those lessons can also happen anytime anywhere, creating a new level of immersion.
YouTube may be a rabbit-hole of clickable memes and fun compilations, but it’s also home to some essential watching for teachers and parents looking to understand not only key EdTech trends, but also the nuances of current K12 and higher education debates. So check out the very best videos on the future of education I could find:
Differentiated instruction means that you have to meet the standards while providing students with personalized learning experiences and embrace change and flexibility while knowing when to stop or just turn. The ultimate goal of differentiated instruction is to create and nurture a learning environment that meets the learning needs of students and puts each of them on their own paths to success.
There are surprising findings that many recent high school graduates arrive in the workplace or college without sufficient computer skills.While the ability to consider information through a critical eye is no doubt an essential component of survival in this information drenched age, we cannot lose sight of the cohort of students that are passing through our digital literacy classes without also assimilating basic computer skills.
I have found that a great many sites and authors interchange and conflate “computer literacy” and “digital literacy”. The problem is, the concept of “digital natives” is in fact a fallacy – and one that is creating a serious blindspot in what we think is appropriate workplace and college preparation, and what is actually required.
It’s hard to imagine what the future of education will be like when you’re already surrounded by it. That was the general feeling I had while attending BETT just last week. The BETT Show is one of the oldest and largest events in the ed-tech industry worldwide and the NEO Team was proud to be a part of it this year as well.
Welcome to Part 2 of our EdTech terminology post, where we hope to give you a relatively simple roadmap to help navigate the thickets of education technology buzzwords and phrases that tend to appear in discussions and debates. This time I will zero in on a few education-based phrases that are often conflated or interchanged leading to a lack of clarity.
Let’s explore all the different types of learning styles and how a classroom can better provide a learning experience that meets the needs of everyone. From visual to auditory, there are many different learning styles that each require their own unique approach – and adding technology into the mix can be a great way of creating the required adaptable learning environment.