Keeping kids active on a rainy day is a real trick these days, considering the temptation to plop down in front of the TV, switch on the gaming console, or spend hours on Facebook. There are however many unique ways to get children up and moving on a rainy day with ideas that encourage group coordination, strategy, dexterity, and sportsmanship. Best of all, your kids will burn off all that pent-up energy in healthy and positive ways.
I’ve started a bit of series on the “why” of good digital learning; we’ve explored why VBL (Video Based Learning) works, and last week I pulled out a few examples of good and bad infographics, to understand why the good work, and the bad fail. Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at how gamification impacts student motivation and why it works.
There would be little point in highlighting the benefits of a blended learning environment, where students — empowered with digital tools and access — take control of their learning, if we did not also acknowledge that digital access at home continues to disadvantage students after school, where they are expected to conduct digitally-enabled homework assignments and projects. So here are some of the best digital access initiatives.
All parents want their children to be successful and getting good grades can be a crucial first step towards that success. How can you help your child succeed in a world where teachers assign more homework than ever? Luckily, there are many things you can do as a parent and none of them require you doing homework for your child. Read on to find out a few of them.
Infographics are powerful, shareable pieces of communication. Learning how they work well, and understanding one’s subject matter in the process is in turn a powerful way for students to appreciate perhaps complex or arcane details. There is no reason to shy away from these important data visualizations, but they should also be approached with care, as simply mimicking their form will not necessarily yield their effect.
Last week we began an in-depth exploration of why video-based learning works from a cognitive, psychological and learning theory point of view. Today we will look at specific pitfalls of creating multimedia and video-based learning content based on principles extracted by Prof. Mayer from his many, many experiments in his cognitive psychology lab. So read on to find out more!
The use of VR techniques in classrooms is becoming a more common practice, as Virtual Reality provides meaningful and novel ways to connect with both students and teachers. But despite its many benefits, there are some common misconceptions about virtual reality that keep people from embracing this type of technology. Here are some of the more common ones.
In my previous blog post, I discussed some of the initial steps teachers need to take in order to flip their classrooms. One of those steps is getting comfortable with video. Today I’m going to explore not so much the “what” and “how” of this powerful e-learning tool, but the “why”.
Educators who have attempted to flip their classrooms know that it’s a long process that requires many hours of consideration and planning. We have prepared a short list of ways to dip your toe in, so to speak, and experiment with the process of flipping a classroom, without overhauling your entire activities in one go. So check out these basic steps you need to take in order to prepare for your flipped classroom journey.
NEO will be exhibiting at ISTE 2018, between June 25-27. The NEO team is super-excited to head over to Chicago in less than a week! It’s the fourth time we will be exhibiting at ISTE, so we are four times as excited. We will be providing attendees with insights on how to effectively manage online classroom activities, answering any questions, and showcasing the newest features such as adaptive learning and micro learning.