Category

Gamification

The posts in this category address various subjects related to gamification and how it can be used to boost student engagement.

A gamification platform keeps the students focused for a longer period of time, the interactivity that comes along a game will help them better remember what they learn and students get the satisfaction of winning a trophy at the end.

Use NEO lms which has a  gamification platform included and increase your student’s performance.

visual storytelling
3534

Two ways to integrate visual storytelling in K-12 instruction

E-learning, Gamification, K-12, Teachers

Storytelling, with its characters and plot, is what makes people want to know more about what can happen. When learners identify themselves with the main character in a story, the engagement rates are constantly high. How could teachers to integrate visual storytelling in their instruction? They could use gamification techniques, and they could also let students be the storytellers.

the use of smartphones in the classroom
4735

Smartphones in the classroom: friend or foe?

Gamification, Higher Ed, Students

From being a distracting gadget to becoming a valuable learning tool: that’s the short story of the use of smartphones in the classroom. Instead of making students switch off their phones, teachers should embrace the available technology and think of new ways to use these instruments to gain their students’ attention, keep them interested, stir their desire to learn, and support their learning actions.

4241

Making progress in learning with gamification

Gamification

For students to be engaged and motivated during an online course, e-learning professionals had to find creative solutions. One that stirred the learning waters and generated a lot of buzz in the e-learning arena is gamification – including gaming principles and mechanics in a non-gaming context, aka learning materials. At first glance, fun games are weirdly associated with the serious nature of learning. But playing games trigger some subconscious reactions in learners’ brains, which keep their interest high for longer periods of time and make them want to play more and more.

Gamification in the classroom
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Gamification in the classroom: small changes and big results [Infographic]

Gamification

Games are fun; learning is not. Kids could play games for hours on end, without asking for food and holding their bladder for as much as they can. When it comes to doing homework or studying, on the other hand, things cannot be more different: their attention span gets smaller than a goldfish’ and all physiological needs become the most important things ever.

Learning needs to become more like games if we want schools to better equip our kids for the unknown future. As a teacher, you can successfully include gamification in your class through a number of techniques.

addictive learning
3340

Can learning be addictive?

E-learning, Gamification, Higher Ed, K-12, Students, Teachers

The internet can be addicting. People would do a quick search on an interesting topic, read on and find themselves reading more and more topics totally different from the topic which piqued their interest. It’s like playing a video game and most of us can relate to that. Once we start playing the first few stages of the game, we are progressing and finally finish the story of the game. It’s addictive. Now put that in the perspective of learning – reading and studying topics which get deeper and deeper, until it becomes addictive.

make e-learning fun
6899

6 Easy ways to make e-learning fun

E-learning, Gamification, Teachers

E-learning, for some, can be boring if they just stick to the “rules”. You know like, not expanding the already-existing e-learning concepts and techniques instructors and educators already know. It can be boring if educators just, for example, don’t maximize the features of the LMS they’re using such as integration to cloud storage services, or use collaboration tools to increase engagement from students. There are of some things that everyone needs to know, teachers especially, in order to upgrade your e-learning

Helping students in need
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Helping students in need

E-learning, Gamification, Students, Teachers

Here we are in the e-learning age where students are becoming self-engaged learners and teachers are maximizing whatever digital resources there are for teaching. There are students however, who seem to have difficulty in school – whether it is difficulty managing school tasks, dealing with toxic deadlines, and other kinds of typical student blues. These students are very much eager to learn, but need a lot of proper guidance and monitoring to keep track of their progress.

Must-have features in any LMS
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Must-have features in any LMS

E-learning, Gamification, LMS

Every online platform has some sort of “feature benchmark” where such a platform is expected to have features to upload this kind of file, save that to a cloud location, or share whatever resource users want. Learning platforms features are standardized because users expect each platform to have the same basic features, such as integrating a school’s grading system in the LMS. So what are these features that any LMS should have?

students resistant to e-learning
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How to deal with students resistant to e-learning

E-learning, Gamification, Students, Teachers

We are in the realm of 21st century learning, where most students are digital natives and expect their teachers to be the same and deliver all class content online, through an interactive e-learning platform. But let’s flip the script. Suppose teachers are the digital natives, and students are the digital immigrants? I’ve seen students like this, students that question the use and existence of a learning management system, because they prefer seeing lessons in ink rather than on screens. Their teachers are the ones bugging these students to make the switch to e-learning. 

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