The posts in this category address various subjects related to gamification and how it can be used to boost student engagement.

A gamification platform keeps the students focused for a longer period of time, the interactivity that comes along a game will help them better remember what they learn and students get the satisfaction of winning a trophy at the end.

Use NEO lms which has a  gamification platform included and increase your student’s performance.

online tools for game-based learning

5 Awesome online tools for game-based learning


Having some extra tools in our teacher toolkit is helpful, especially as we continue to navigate challenges of hybrid or virtual learning and seek new ideas to keep students connected and engaged in learning through the end of this school year. Here are 5 awesome game-based tools to use in your classroom:

gamify your classroom

Why gamification works [Part 2]


The three human needs that must be fulfilled by the task, in order for it to be internally motivating are: autonomy, mastery and connectedness. So let’s see how gamification (overlaying game-like elements to a task that is not a game) in lessons and education can enhance, and fulfill these needs, leading to improved motivation.

why gamification works

Why gamification works [Part 1]


I’ve started a bit of series on the “why” of good digital learning; we’ve explored why VBL (Video Based Learning) works, and last week I pulled out a few examples of good and bad infographics, to understand why the good work, and the bad fail. Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at how gamification impacts student motivation and why it works.

gamify your classroom

5 Tips on how to gamify your classroom


After exploring why educators should include gamification techniques in their classrooms and a few principles of gamification they can follow in order to do that, I promised a few tips on how to do it exactly. Doing it for the right reasons, starting slow, projecting it on standards, using technology and knowing how much gamification is enough are all part of the best advice for gamifying a classroom.

benefits gamification

Top benefits gamification can bring to the classroom


Gamification is a tried and tested technique that can have a positive impact on students’ learning. Most educators that adopt gamification in learning activities witness two things: students get a better attitude towards learning and they are more motivated to move along their learning path to get the final reward: recognition for their mastery of skills.

gamification principles

3 Gamification principles for a gamified learning environment


Teachers have many options of creating gamified learning environments for their students if they keep in mind principles like including rewards, crafting levels of progress and offering instant feedback to kids when they learn by playing. Gamification can really benefit the primary school classroom. Mary Poppins would surely agree about that.

game design in the classroom

Introducing game design into the modern classroom


From individualized learning to hand eye coordination, the vast number of skills students learn through the use of technology will be invaluable for their future. It is easy to see why applications for computer based subject courses are on the rise. Introducing game design into the classroom can encapsulate all the benefits of working with technology, while preparing students for a future in an industry that is fast growing.

gamify your classroom

4 Reasons to gamify your classroom


From the small addition of a mini game to gamifying your entire classroom, gamification uses your students’ natural desire for competition, achievement and status, makes them collaborate, showcases their talents and spotlights their accomplishments. All this results in a richer, more engaging learning experience. What say you? Will you gamify your classroom?

game-based learning

Why students love a game-based learning experience


For as long as children have preferred playing to sitting quietly and learning their ABCs, preschool teachers have been craftily devising games as Trojan horses to teach them concepts such as shapes, letter recognition, colors, seasons and relationships. But why exactly do students of all ages simply love a game-based learning experience?