Author

Livia B

LMS ROI
6013

Proving LMS ROI: Is an LMS a worthy investment?

E-learning, Higher Ed, K-12, LMS

An LMS can help educational institutions achieve their academic plans, cut costs, and even improve profit. But when it comes to proving that including an LMS in the educational strategy — or adopting a new one — is a worthy investment, things tend to get down a slippery slope. Why is it so hard to prove the ROI of an LMS? Read on to find out.

Meet NEO at ISTE 2016 in Denver
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Meet NEO at ISTE 2016 in Denver!

News

ISTE 2016 brings together educators, talent development professionals, and thought leaders alike. 16,000 educators and 500 companies have already announced their participation. During the 1,000+ sessions, over 2,000 speakers will cover everything from the science of learning to learning technologies. Meet NEO at ISTE 2016 in Denver!

Meet the NEO team at Booth #2756! We have candy!

Measuring success of online education
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Measuring success of online education [Infographic]

E-learning, Higher Ed, K-12

Successful online education means offering personalized learning experiences to students, which will impact schools’ metrics, which will adapt and impact the employment world metrics. Of course, all stakeholders must work together, and take into account each other’s needs when setting their success metrics — which is obviously easier said than done; but not impossible.

Handwriting vs typing
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Handwriting vs typing in the learning environment

Students

Children should know how to write by hand — more than their names — as well as how to type. There’s no reason to support one activity in the detriment of another. A lot of students take notes with pen and paper, and use their laptops / computers to turn in their assignments and take tests. It can be done. Both writing and typing are channeling the same core skills: the formation and communication of thought.

8111

Making progress in learning with gamification

Gamification

For students to be engaged and motivated during an online course, e-learning professionals had to find creative solutions. One that stirred the learning waters and generated a lot of buzz in the e-learning arena is gamification – including gaming principles and mechanics in a non-gaming context, aka learning materials. At first glance, fun games are weirdly associated with the serious nature of learning. But playing games trigger some subconscious reactions in learners’ brains, which keep their interest high for longer periods of time and make them want to play more and more.

interactive videos in the classroom
6302

The impact of interactive videos in the classroom

E-learning, K-12, Teachers

The use of interactive videos in the classroom promises a lot — higher engagement rates, better retention rates, a more exciting learning experience — thanks to it including the biological characteristics of the short attention span and the high level of energy children have. However, it is still far from being the norm in online learning, and especially in most schools.

Micro-learning
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Micro-learning and the short attention span

E-learning, K-12, Teachers

Micro-learning goes hand in hand with the principle “If you can’t beat it, join it”. You can’t beat the shrinking attention span. So you need to adapt to it and deliver smaller chunks of learning content. Your students will be grateful for this.

tech devices that should be part of all classrooms
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5 tech devices that should be part of all classrooms

K-12, School Management

If we consider technology as an enabler to bridge the gap between the mostly present traditional classroom and the modern and fast-changing world our kids live in, the following tech devices should become part of all classrooms: smart furniture, tablets and WIFI, display technologies, document cameras, and microphones. read on to find out more about each of them.

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