Tag

learning experience

challenges of mobile learning

The challenges of mobile learning in the classroom

E-learning

Students having access to a mobile device to use in and outside of class — their own or a school provided device — is now the norm rather than the exception. However, this frenzied adoption of mobile devices within learning has presented many new challenges for education leaders. Teachers need all the support if they are to overcome these challenges and to redefine the role mobile devices play in the classroom.

vr apps for the modern classroom

5 VR apps for the modern classroom

E-learning, K-12, Teachers

VR technology helps teachers create incredible learning experiences for their students — experiences that will stick to their brain faster and for a longer time than traditional and otherwise boring lectures. Teachers that embrace VR and use it in their classrooms can take their students on amazing journeys on various parts of the globe, at different times, on the Moon, on the bottom of an ocean and even inside the human body.

game-based learning

Why students love a game-based learning experience

E-learning, K-12, Teachers

For as long as children have preferred playing to sitting quietly and learning their ABCs, preschool teachers have been craftily devising games as Trojan horses to teach them concepts such as shapes, letter recognition, colors, seasons and relationships. But why exactly do students of all ages simply love a game-based learning experience?

How a school LMS goes beyond surface learning for students

E-learning, LMS, Teachers

When teaching to a class full of students it can be a bit difficult to truly personalize the learning experience for each. Of course, any good teacher will adapt and adjust the content to the class level, but it can’t be done at every student level. This is why LMSs come in handy to all the teachers and students that want to “scratch beyond the surface” and access a deeper learning level.

Augmented Reality in education

3 Benefits of using Augmented Reality in education

E-learning, Teachers

Augmented Reality has many benefits, like making students more motivated to learn, transforming classrooms with interactivity, or supporting students learn faster. In other words, AR technology in education spikes up student engagement and motivation, enables learners to use their imagination, and encourages them to be curious.

cookie-cutter education

Why we should leave behind the cookie-cutter education

E-learning, K-12

Schools are like mass producers of perfectly shaped cookies, instead of being loving mothers who bake the most delicious cookies ever. If students are encouraged to learn through bringing up their individuality and curiosity instead of threatening them with standardized tests and bad grades, schools create delicious cookies. And we would live a in a better educated world.

learning portal

Is a learning portal different from an LMS?

E-learning, Higher Ed, K-12, LMS

A learning management system is a software that educational institutions buy in order to manage diverse aspects of online education. A learning portal is just another face of the same LMS; it is the customized end result that students use in their learning. There may be a fine line between a leaning management system and a learning portal, but it exists nonetheless.

Measuring success of online education

Measuring success of online education

E-learning, Higher Ed, K-12

Successful online education means offering personalized learning experiences to students, which will impact schools’ metrics, which will adapt and impact the employment world metrics. Of course, all stakeholders must work together, and take into account each other’s needs when setting their success metrics — which is obviously easier said than done; but not impossible.

Making progress in learning with gamification

E-learning, Gamification, Higher Ed, Teachers

For students to be engaged and motivated during an online course, e-learning professionals had to find creative solutions. One that stirred the learning waters and generated a lot of buzz in the e-learning arena is gamification – including gaming principles and mechanics in a non-gaming context, aka learning materials. At first glance, fun games are weirdly associated with the serious nature of learning. But playing games trigger some subconscious reactions in learners’ brains, which keep their interest high for longer periods of time and make them want to play more and more.

interactive videos in the classroom

The impact of interactive videos in the classroom

E-learning, K-12, Teachers

The use of interactive videos in the classroom promises a lot — higher engagement rates, better retention rates, a more exciting learning experience — thanks to it including the biological characteristics of the short attention span and the high level of energy children have. However, it is still far from being the norm in online learning, and especially in most schools.

Close