Tag

interactive learning

maker movement

Teaching makers: unraveling the maker movement

Teachers

Teachers have been puzzling out how to make practical their lessons for eons: making rocket ships from matchsticks, paper mâché solar systems, cabinets in Woodshop and Beef Wellington in Home Ec. So, it is with mild bemusement – I’m sure – that many teachers observe the breathless passion with which so many millennials talk about the Maker Movement.

4 Questions about the flipped classroom teachers must answer

Teachers

Despite there being a smorgasbord of tools, platforms and apps designed specifically to house, manage and direct online educational content, the process of initiating a flipped classroom model remains, for many, an enigma not worth trying. So let’s explore a few practical strategies in order to answer some of the most important questions about a flipped classroom teachers must address.

stimulate online learner engagement

4 more ways to stimulate online learner engagement

Teachers

Last week we began discussing this topic, and examined four ways to engage the disengaged learner. This week we will explore a few more ways to motivate and inspire the struggling, or disinterested online learner and dive into making content relevant to learners, fostering relationships, using brain rules, and going for some creative evaluation methods.

five senses

E-learning and the challenge of the senses

E-learning

Blending online and physical learning is in most cases the ideal future scenario for education, and there seems little reason to fear that online models will be devoid of the bright, immersive, and inspiring inputs that will one day stimulate all of the senses.

vr apps for the modern classroom

5 useful VR apps for the modern classroom

E-learning, K-12, Teachers

VR technology helps teachers create incredible learning experiences for their students — experiences that will stick to their brain faster and for a longer time than traditional and otherwise boring lectures. Teachers that embrace VR and use it in their classrooms can take their students on amazing journeys on various parts of the globe, at different times, on the Moon, on the bottom of an ocean and even inside the human body.

Video is a key teaching tool for the flipped classroom

Why video is a key teaching tool for the flipped classroom

E-learning, Teachers

Video is a key teaching tool for the flipped classroom because it can bring many aspects of the course material to life, in a way that is multi-sensory, impactful and readily remembered. Check out four things to keep in mind when creating videos for a flipped learning environment and also a few video editing options. Will you give video a try?

vr in the classroom

How can teachers use VR in the classroom?

E-learning, Teachers

While VR has yet to be incorporated into advanced educational LMSs, there are a number of encouraging developments that are interesting to explore. Teachers can consider using VR in the classroom through Google Cardboard or Second Life, and these are only two examples.

Augmented Reality in education

3 Benefits of using Augmented Reality in education

E-learning, Teachers

Augmented Reality has many benefits, like making students more motivated to learn, transforming classrooms with interactivity, or supporting students learn faster. In other words, AR technology in education spikes up student engagement and motivation, enables learners to use their imagination, and encourages them to be curious.

the gamification of education

Why we should all think about the gamification of education

E-learning, Gamification

The educational system needs to be restructured. The use of gamification in education is a step away from the old ways of doing things, and brings education closer to the future. Gamifying the entire educational system might be the best solution for it to become again highly effective, and respond to the current and future needs of students.

Virtual Reality in education

Virtual Reality in education brings the future closer

E-learning, Students, Teachers

Virtual Reality has taken by storm the education field, and why wouldn’t it? It’s a great tool to engage students and its benefits are far more numerous than its shortcomings. It can be used for almost every teaching subject and the student engagement that it creates it’s immeasurable. Perhaps in the future LMSs will have some built-in VR courses.

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