We’re 16 years into the new millennium, yet the standard classroom seems to be stuck into a long-gone past. Even though most teachers do their best in delivering 21st century instruction, the traditional classroom doesn’t seem to be an ally. On the contrary, the stiff rows of desks, and the teacher area vs. students area hinder the learning process rather than support it.
Virtual Reality has taken by storm the education field, and why wouldn’t it? It’s a great tool to engage students and its benefits are far more numerous than its shortcomings. It can be used for almost every teaching subject and the student engagement that it creates it’s immeasurable. Perhaps in the future LMSs will have some built-in VR courses.
Although the use of technology in the classroom has increased significantly during the last years, there are still educators that struggle with it, that feel left behind, and don’t know how to include it in their instruction. The worst part is that there are some teachers that completely refuse to use any educational technology.
Low-achieving students were used to be classified as lazy, distracted, restless, or simply slow learners. But there are more than one type of struggling students, and as we get to know more reasons behind their problems, we can better understand which part of learning is a challenge for them and how to address it.
From being a distracting gadget to becoming a valuable learning tool: that’s the short story of the use of smartphones in the classroom. Instead of making students switch off their phones, teachers should embrace the available technology and think of new ways to use these instruments to gain their students’ attention, keep them interested, stir their desire to learn, and support their learning actions.
With the fast and always expanding internet, we need to take into consideration a new type of a community: the digital community. The digital community is as safe as each of us make it. That’s why teachers, students, and anyone who uses the internet should know the CPR approach to being a good digital citizen.
Pokemon Go is an AR game that made millions of people to go outside and interact while playing the game. The number of active players and the engagement rates are astounding. What if teachers use it in their instruction? Can Pokemon Go be part of the classroom?
ISTE 2016 was this year’s biggest conference on education technology, and the NEO team was proud to be part of it. With more than 19,000 people roaming the floors of the Colorado Convention Center, the NEO booth attracted a considerable number of visitors.
A learning management system is a software that educational institutions buy in order to manage diverse aspects of online education. A learning portal is just another face of the same LMS; it is the customized end result that students use in their learning. There may be a fine line between a leaning management system and a learning portal, but it exists nonetheless.
An LMS can help educational institutions achieve their academic plans, cut costs, and even improve profit. But when it comes to proving that including an LMS in the educational strategy — or adopting a new one — is a worthy investment, things tend to get down a slippery slope. Why is it so hard to prove the ROI of an LMS? Read on to find out.