It’s December, it’s almost the end of the year and it’s time to talk about the 2016 trends in e-learning. 2016 will be a big year in e-learning and ed tech. More schools will become cloud-oriented. There’ll be more collaboration between teachers and students. And the best part is we are part of change.
A gamified social learning experience is something quite new. Yes, there is gamification and, yes there is social learning. But, mix those two up and what do you get? Learning, with a social media context, delivered in a gamified experience. Sounds interesting right? It’s not just a plus for students because content delivery is more engaging, but also a plus for the teachers because they see inter-class interactions and collaboration.
Here we are in the 21st century where students are becoming academically independent. They can learn on their own, oftentimes without the teacher’s intervention and most of the time they look for answers on their own. However, not all students are self-directed learners. There are still students stuck on the traditional chalk-and-board, teacher-oriented classroom setup, and there are students that are somewhere in the middle.
Despite the fast-paced advancements in the world of e-learning, there are still some teachers who are left behind. You know, teachers who have trouble integrating technology in education or they simply don’t want change. On the flip side, students always want change. They want innovation. They want technology integration in education.
We’re in the digital age where practically almost all students are digital natives and almost every student owns a device that they usually bring to class. So why not encourage students to use their devices as tools for learning? BYOD classroom setups are very common nowadays, but there are a few aspects to consider before implementing them.