Pokemon Go is an AR game that made millions of people to go outside and interact while playing the game. The number of active players and the engagement rates are astounding. What if teachers use it in their instruction? Can Pokemon Go be part of the classroom?
ISTE 2016 was this year’s biggest conference on education technology, and the NEO team was proud to be part of it. With more than 19,000 people roaming the floors of the Colorado Convention Center, the NEO booth attracted a considerable number of visitors.
A learning management system is a software that educational institutions buy in order to manage diverse aspects of online education. A learning portal is just another face of the same LMS; it is the customized end result that students use in their learning. There may be a fine line between a leaning management system and a learning portal, but it exists nonetheless.
An LMS can help educational institutions achieve their academic plans, cut costs, and even improve profit. But when it comes to proving that including an LMS in the educational strategy — or adopting a new one — is a worthy investment, things tend to get down a slippery slope. Why is it so hard to prove the ROI of an LMS? Read on to find out.
There are LMS vendors that describe their products as being user friendly, sometimes that is nowhere near the truth. When it comes down to defining the design of an LMS, terms such as intuitive, easy to use, responsive, and many others tend to mean a different thing to each vendor. But they shouldn’t, right? There should be some standards that each vendor should follow before labeling their LMS user friendly.
ISTE 2016 brings together educators, talent development professionals, and thought leaders alike. 16,000 educators and 500 companies have already announced their participation. During the 1,000+ sessions, over 2,000 speakers will cover everything from the science of learning to learning technologies. Meet NEO at ISTE 2016 in Denver!
Meet the NEO team at Booth #2756! We have candy!
Successful online education means offering personalized learning experiences to students, which will impact schools’ metrics, which will adapt and impact the employment world metrics. Of course, all stakeholders must work together, and take into account each other’s needs when setting their success metrics — which is obviously easier said than done; but not impossible.
Children should know how to write by hand — more than their names — as well as how to type. There’s no reason to support one activity in the detriment of another. A lot of students take notes with pen and paper, and use their laptops / computers to turn in their assignments and take tests. It can be done. Both writing and typing are channeling the same core skills: the formation and communication of thought.
Do you prefer your students to learn just because they have to, in order to get a grade, or would you like them to learn because they actually enjoy it? An LMS with a beautiful user interface can improve the learning process and make students — and teachers — more engaged. Visual and interactive elements have the power to keep things interesting and prompt students to actually be excited about learning.
For students to be engaged and motivated during an online course, e-learning professionals had to find creative solutions. One that stirred the learning waters and generated a lot of buzz in the e-learning arena is gamification – including gaming principles and mechanics in a non-gaming context, aka learning materials. At first glance, fun games are weirdly associated with the serious nature of learning. But playing games trigger some subconscious reactions in learners’ brains, which keep their interest high for longer periods of time and make them want to play more and more.