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Higher Ed

technology can boost student creativity in the classroom

How new technology can boost student creativity in the classroom

E-learning, Higher Ed, K-12, Teachers

Children are creative and their imagination is limitless. But traditional and standardized education has the tendency to hinder creative thinking and imagination in students. To prevent this from happening, educators and the education system have to nurture students’ imagination and creativity through various techniques, that often include new technologies: gamification, video creation, or flipping the classroom, to name just a few.

the use of smartphones in the classroom

Smartphones in the classroom: friend or foe?

Gamification, Higher Ed, Students

From being a distracting gadget to becoming a valuable learning tool: that’s the short story of the use of smartphones in the classroom. Instead of making students switch off their phones, teachers should embrace the available technology and think of new ways to use these instruments to gain their students’ attention, keep them interested, stir their desire to learn, and support their learning actions.

learning portal

Is a learning portal different from an LMS?

E-learning, Higher Ed, K-12

A learning management system is a software that educational institutions buy in order to manage diverse aspects of online education. A learning portal is just another face of the same LMS; it is the customized end result that students use in their learning. There may be a fine line between a leaning management system and a learning portal, but it exists nonetheless.

LMS ROI

Proving LMS ROI: Is an LMS a worthy investment?

E-learning, Higher Ed, K-12

An LMS can help educational institutions achieve their academic plans, cut costs, and even improve profit. But when it comes to proving that including an LMS in the educational strategy — or adopting a new one — is a worthy investment, things tend to get down a slippery slope. Why is it so hard to prove the ROI of an LMS? Read on to find out.

Measuring success of online education

Measuring success of online education

E-learning, Higher Ed, K-12

Successful online education means offering personalized learning experiences to students, which will impact schools’ metrics, which will adapt and impact the employment world metrics. Of course, all stakeholders must work together, and take into account each other’s needs when setting their success metrics — which is obviously easier said than done; but not impossible.

visual elements

Why you should focus on visual elements when selecting an LMS

E-learning, Higher Ed, K-12

Do you prefer your students to learn just because they have to, in order to get a grade, or would you like them to learn because they actually enjoy it? An LMS with a beautiful user interface can improve the learning process and make students — and teachers — more engaged. Visual and interactive elements have the power to keep things interesting and prompt students to actually be excited about learning.

Making progress in learning with gamification

E-learning, Gamification, Higher Ed, Teachers

For students to be engaged and motivated during an online course, e-learning professionals had to find creative solutions. One that stirred the learning waters and generated a lot of buzz in the e-learning arena is gamification – including gaming principles and mechanics in a non-gaming context, aka learning materials. At first glance, fun games are weirdly associated with the serious nature of learning. But playing games trigger some subconscious reactions in learners’ brains, which keep their interest high for longer periods of time and make them want to play more and more.

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