the gamification of education

Why we should all think about the gamification of education

E-learning, Gamification

The educational system needs to be restructured. The use of gamification in education is a step away from the old ways of doing things, and brings education closer to the future. Gamifying the entire educational system might be the best solution for it to become again highly effective, and respond to the current and future needs of students.

visual storytelling

Two ways to integrate visual storytelling in K-12 instruction

E-learning, Gamification, K-12, Teachers

Storytelling, with its characters and plot, is what makes people want to know more about what can happen. When learners identify themselves with the main character in a story, the engagement rates are constantly high. How could teachers to integrate visual storytelling in their instruction? They could use gamification techniques, and they could also let students be the storytellers.

the use of smartphones in the classroom

Smartphones in the classroom: friend or foe?

Gamification, Higher Ed, Students

From being a distracting gadget to becoming a valuable learning tool: that’s the short story of the use of smartphones in the classroom. Instead of making students switch off their phones, teachers should embrace the available technology and think of new ways to use these instruments to gain their students’ attention, keep them interested, stir their desire to learn, and support their learning actions.

Making progress in learning with gamification

E-learning, Gamification, Higher Ed, Teachers

For students to be engaged and motivated during an online course, e-learning professionals had to find creative solutions. One that stirred the learning waters and generated a lot of buzz in the e-learning arena is gamification – including gaming principles and mechanics in a non-gaming context, aka learning materials. At first glance, fun games are weirdly associated with the serious nature of learning. But playing games trigger some subconscious reactions in learners’ brains, which keep their interest high for longer periods of time and make them want to play more and more.

Gamification in the classroom

Gamification in the classroom: small changes and big results

E-learning, Gamification, K-12, Teachers

Games are fun; learning is not. Kids could play games for hours on end, without asking for food and holding their bladder for as much as they can. When it comes to doing homework or studying, on the other hand, things cannot be more different: their attention span gets smaller than a goldfish’ and all physiological needs become the most important things ever.

Learning needs to become more like games if we want schools to better equip our kids for the unknown future. As a teacher, you can successfully include gamification in your class through a number of techniques.

addictive learning

Can learning be addictive?

E-learning, Gamification, Higher Ed, K-12, Students, Teachers

The internet can be addicting. People would do a quick search on an interesting topic, read on and find themselves reading more and more topics totally different from the topic which piqued their interest. It’s like playing a video game and most of us can relate to that. Once we start playing the first few stages of the game, we are progressing and finally finish the story of the game. It’s addictive. Now put that in the perspective of learning – reading and studying topics which get deeper and deeper, until it becomes addictive.

make e-learning fun

6 Easy ways to make e-learning fun

E-learning, Gamification, Teachers

E-learning, for some, can be boring if they just stick to the “rules”. You know like, not expanding the already-existing e-learning concepts and techniques instructors and educators already know. It can be boring if educators just, for example, don’t maximize the features of the LMS they’re using such as integration to cloud storage services, or use collaboration tools to increase engagement from students. There are of some things that everyone needs to know, teachers especially, in order to upgrade your e-learning

Helping students in need

Helping students in need

E-learning, Gamification, Students, Teachers

Here we are in the e-learning age where students are becoming self-engaged learners and teachers are maximizing whatever digital resources there are for teaching. There are students however, who seem to have difficulty in school – whether it is difficulty managing school tasks, dealing with toxic deadlines, and other kinds of typical student blues. These students are very much eager to learn, but need a lot of proper guidance and monitoring to keep track of their progress.