Category

E-learning

The posts in this category address various subjects related to e-learning and its role in delivering successful education for students of all ages.

Micro-learning

Micro-learning and the short attention span

E-learning, K-12, Teachers

Micro-learning goes hand in hand with the principle “If you can’t beat it, join it”. You can’t beat the shrinking attention span. So you need to adapt to it and deliver smaller chunks of learning content. Your students will be grateful for this.

tech devices that should be part of all classrooms

5 tech devices that should be part of all classrooms

E-learning, K-12, Teachers

If we consider technology as an enabler to bridge the gap between the mostly present traditional classroom and the modern and fast-changing world our kids live in, the following tech devices should become part of all classrooms: smart furniture, tablets and WIFI, display technologies, document cameras, and microphones. read on to find out more about each of them.

working students

How e-learning can benefit working students

E-learning, Higher Ed, Students, Teachers

Working students have their hands full balancing work, school, and their personal lives. The last thing they need is to be held back by compulsory attendance and other inflexible rules some universities still apply. E-learning comes as a breath of fresh air, as it allows busy students to build their careers without neglecting their education. Find out how exactly e-learning can benefit working students.

Gamification in the classroom

Gamification in the classroom: small changes and big results

E-learning, Gamification, K-12, Teachers

Games are fun; learning is not. Kids could play games for hours on end, without asking for food and holding their bladder for as much as they can. When it comes to doing homework or studying, on the other hand, things cannot be more different: their attention span gets smaller than a goldfish’ and all physiological needs become the most important things ever.

Learning needs to become more like games if we want schools to better equip our kids for the unknown future. As a teacher, you can successfully include gamification in your class through a number of techniques.

Personalizing the learning experience

Personalizing the learning experience

E-learning, Students, Teachers

While the concept of personalized learning is a rather old one — teachers have sought to craft instruction to meet individual student needs for generations — the explosion of “smart” technology has only recently begun to make its presence felt in classrooms. Technology and BYOD play an important role in the development of personalized learning. Thanks to all the technological advances, creating the environment for customized learning experiences doesn’t seem like an effort of gargantuan proportions (as it was in the past) but rather a manageable task.

addictive learning

Can learning be addictive?

E-learning, Gamification, Higher Ed, K-12, Students, Teachers

The internet can be addicting. People would do a quick search on an interesting topic, read on and find themselves reading more and more topics totally different from the topic which piqued their interest. It’s like playing a video game and most of us can relate to that. Once we start playing the first few stages of the game, we are progressing and finally finish the story of the game. It’s addictive. Now put that in the perspective of learning – reading and studying topics which get deeper and deeper, until it becomes addictive.

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