Category

E-learning

Virtual Reality in education

Virtual Reality in education brings the future closer

E-learning, Students, Teachers

Virtual Reality has taken by storm the education field, and why wouldn’t it? It’s a great tool to engage students and its benefits are far more numerous than its shortcomings. It can be used for almost every teaching subject and the student engagement that it creates it’s immeasurable. Perhaps in the future LMSs will have some built-in VR courses.

how e-learning can help struggling students

How e-learning can meet some needs of struggling students

E-learning, Students, Teachers

Low-achieving students were used to be classified as lazy, distracted, restless, or simply slow learners. But there are more than one type of struggling students, and as we get to know more reasons behind their problems, we can better understand which part of learning is a challenge for them and how to address it.

digital citizenship

The CPR approach to digital citizenship

E-learning, Students, Teachers

With the fast and always expanding internet, we need to take into consideration a new type of a community: the digital community. The digital community is as safe as each of us make it. That’s why teachers, students, and anyone who uses the internet should know the CPR approach to being a good digital citizen.

learning portal

Is a learning portal different from an LMS?

E-learning, Higher Ed, K-12

A learning management system is a software that educational institutions buy in order to manage diverse aspects of online education. A learning portal is just another face of the same LMS; it is the customized end result that students use in their learning. There may be a fine line between a leaning management system and a learning portal, but it exists nonetheless.

LMS ROI

Proving LMS ROI: Is an LMS a worthy investment?

E-learning, Higher Ed, K-12

An LMS can help educational institutions achieve their academic plans, cut costs, and even improve profit. But when it comes to proving that including an LMS in the educational strategy — or adopting a new one — is a worthy investment, things tend to get down a slippery slope. Why is it so hard to prove the ROI of an LMS? Read on to find out.

LMS design

Top 5 things to consider when designing an LMS

E-learning

There are LMS vendors that describe their products as being user friendly, sometimes that is nowhere near the truth. When it comes down to defining the design of an LMS, terms such as intuitive, easy to use, responsive, and many others tend to mean a different thing to each vendor. But they shouldn’t, right? There should be some standards that each vendor should follow before labeling their LMS user friendly.

Measuring success of online education

Measuring success of online education

E-learning, Higher Ed, K-12

Successful online education means offering personalized learning experiences to students, which will impact schools’ metrics, which will adapt and impact the employment world metrics. Of course, all stakeholders must work together, and take into account each other’s needs when setting their success metrics — which is obviously easier said than done; but not impossible.

visual elements

Why you should focus on visual elements when selecting an LMS

E-learning, Higher Ed, K-12

Do you prefer your students to learn just because they have to, in order to get a grade, or would you like them to learn because they actually enjoy it? An LMS with a beautiful user interface can improve the learning process and make students — and teachers — more engaged. Visual and interactive elements have the power to keep things interesting and prompt students to actually be excited about learning.

Making progress in learning with gamification

E-learning, Gamification, Higher Ed, Teachers

For students to be engaged and motivated during an online course, e-learning professionals had to find creative solutions. One that stirred the learning waters and generated a lot of buzz in the e-learning arena is gamification – including gaming principles and mechanics in a non-gaming context, aka learning materials. At first glance, fun games are weirdly associated with the serious nature of learning. But playing games trigger some subconscious reactions in learners’ brains, which keep their interest high for longer periods of time and make them want to play more and more.

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