Category

E-learning

The posts in this category address various subjects related to e-learning and its role in delivering successful education for students of all ages.
From e learning platforms or tools to elearning solutions, NEO has it covered. NEO provides a complete solution that incorporates all the tools educators and students need in their activities.

compelling digital story

Crafting a compelling digital story

E-learning, Teachers

Teachers will oftentimes start delivering their lessons using stories as frameworks. Stories have always perked our minds and caught our interest, because they allow us to create an emotional connection. We always have that story that gives us an “aww” feeling, that story that makes us feel all sorts of emotions, whether they’re positive or negative emotion. Digital storytelling is another step in storytelling.

Helping students in need

Helping students in need

E-learning, Gamification, Students, Teachers

Here we are in the e-learning age where students are becoming self-engaged learners and teachers are maximizing whatever digital resources there are for teaching. There are students however, who seem to have difficulty in school – whether it is difficulty managing school tasks, dealing with toxic deadlines, and other kinds of typical student blues. These students are very much eager to learn, but need a lot of proper guidance and monitoring to keep track of their progress.

Must-have features in any LMS

Must-have features in any LMS

E-learning, Gamification, LMS

Every online platform has some sort of “feature benchmark” where such a platform is expected to have features to upload this kind of file, save that to a cloud location, or share whatever resource users want. Learning platforms features are standardized because users expect each platform to have the same basic features, such as integrating a school’s grading system in the LMS. So what are these features that any LMS should have?

students resistant to e-learning

How to deal with students resistant to e-learning

E-learning, Gamification, Students, Teachers

We are in the realm of 21st century learning, where most students are digital natives and expect their teachers to be the same and deliver all class content online, through an interactive e-learning platform. But let’s flip the script. Suppose teachers are the digital natives, and students are the digital immigrants? I’ve seen students like this, students that question the use and existence of a learning management system, because they prefer seeing lessons in ink rather than on screens. Their teachers are the ones bugging these students to make the switch to e-learning. 

Learning management systems 101

Learning management systems 101

E-learning, LMS, Students, Teachers

The learning management system is the bread and butter of e-learning. Most schools deploy LMSs to do the heavy lifting of their e-learning. And while there are students and teachers who already know how LMSs works, there are still a handful of people new to the digital world that need some time getting used to using such a platform.

gamified social learning experience

A gamified social learning experience

E-learning, Gamification, Students, Teachers

A gamified social learning experience is something quite new. Yes, there is gamification and, yes there is social learning. But, mix those two up and what do you get? Learning, with a social media context, delivered in a gamified experience. Sounds interesting right? It’s not just a plus for students because content delivery is more engaging, but also a plus for the teachers because they see inter-class interactions and collaboration.

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