The use of artificial intelligence in education will open doors to numerous possibilities. Planning courses, delivering adaptive learning, supporting students with their queries, and assessing papers are just a few examples of how practical AI can be.
The educational system needs to be restructured. The use of gamification in education is a step away from the old ways of doing things, and brings education closer to the future. Gamifying the entire educational system might be the best solution for it to become again highly effective, and respond to the current and future needs of students.
Will AI replace teachers? This was the subject at a plenary debate at the OEB conference just last December. What arguments would the four expert speakers bring to the table? I already had thought of an answer to this question — a resounding NO — before going to the plenary debate. And I certainly didn’t change my mind after it. AI will probably become the best teaching assistant ever.
AR apps add another dimension to learning. Teachers using these kinds of apps in their classrooms trigger students’ curiosity for learning and contribute to a complete and fun learning experience. Students of all ages are very receptive to AR apps for education, and this doesn’t happen just because it is cool, but mostly because it creates immersive learning situations for them.
Here are seven e-learning trends that will shape up strategies of educational institutions in 2017: gamification, personalized learning, bite-sized learning, video-based learning, adaptive learning, peer to peer assessment, official degrees for online courses. What would you add to this list?
It’s November 17th and the NEO Blog turns one! After exactly 52 weeks and more than 50 thousands written words, in more than 60 posts, the NEO Blog is in the first 20% of all e-learning blogs. Here is the list of the 10 best performing posts that contributed to its success.
Storytelling, with its characters and plot, is what makes people want to know more about what can happen. When learners identify themselves with the main character in a story, the engagement rates are constantly high. How could teachers to integrate visual storytelling in their instruction? They could use gamification techniques, and they could also let students be the storytellers.
In the last week’s post I addressed five the total of 10 BYOD concerns that might keep schools reluctant to allow their students to bring their devices in the classroom. Now it’s time for the other half of the list. Read on to find out all of them.
There are plenty of concerns about adopting BYOD in schools, and many of these are legitimate. But this shouldn’t stop schools from giving BYOD at least a chance. Here are a few BYOD concerns, and some corresponding suggestions on how to overcome them.