Author

Livia M

gamify your classroom

4 Reasons to gamify your classroom

E-learning, Gamification, K-12, Teachers

From the small addition of a mini game to gamifying your entire classroom, gamification uses your students’ natural desire for competition, achievement and status, makes them collaborate, showcases their talents and spotlights their accomplishments. All this results in a richer, more engaging learning experience. What say you? Will you gamify your classroom?

NEO LMS at ISTE 2017

NEO will be at ISTE 2017!

News

While students are looking forward to the summer vacation, the NEO team are looking forward to this year’s edition of the most comprehensive ed tech event in the world: ISTE Conference and Expo. We can hardly contain our enthusiasm at the thought of meeting once again so many beautiful people who take interest in how to integrate technology in education and transform learning and teaching.

Don’t forget about pedagogy when chasing technology

Don’t forget about pedagogy when chasing technology!

E-learning, Higher Ed, K-12, Teachers

The children who go to school today will surely engage with unforeseen technologies in their future. It is schools’ ultimate job to prepare students for the future, so adopting technology in the classroom might not be such a bad idea. Deciding to adopt technology in their schools, choosing the right ed-tech and supporting teachers in using it are the three most important challenges school leaders must overcome.

scenario-based learning

Why educators should consider scenario-based learning

E-learning, K-12, Teachers

The e-learning landscape is a continuum of different instructional designs meant to adapt to individual student needs. This is where scenario-based learning (SBL) comes in, when learners are immersed in real-life and situational scenarios which lets them gather skills and information which in essence is learning by doing.

ensuring online safety in schools

Ensuring online safety in schools is everyone’s business

E-learning, K-12

As education becomes more and more digital, with increasing number of devices accessing networks, educational institutions face a new wave of threats, like cyber-attacks, cyberbullying, sexting, online radicalization, and even human error breaches. Therefore, all stakeholders of the educational system need take measures in order to ensure all students can develop in a safe learning environment.

vr apps for the modern classroom

5 VR apps for the modern classroom

E-learning, K-12, Teachers

VR technology helps teachers create incredible learning experiences for their students — experiences that will stick to their brain faster and for a longer time than traditional and otherwise boring lectures. Teachers that embrace VR and use it in their classrooms can take their students on amazing journeys on various parts of the globe, at different times, on the Moon, on the bottom of an ocean and even inside the human body.

The role of rubrics in performance-based education

The role of rubrics in performance-based education

E-learning, Higher Ed, K-12, Teachers

Student assessment should be based not only on their knowledge (which could be acquired through rote learning and bound to be forgotten), but also on the skills students learn and how they apply what they know in the context of practical tasks. The role of rubrics in performance-based education is to help teachers create assessment that is both student-centered and standards driven.

learning shapes a student’s brain

How learning shapes a student’s brain. Literally

E-learning, K-12

When they go to school each child brings along their most important asset for a successful learning process: their brain. During the learning process new brain synapses are being created, others are getting stronger, yet others are getting weaker and disappear. In fact, the entire body reacts to the direct result of learning and understanding something for the first time.

accessible e-learning design

How to create accessible e-learning design

E-learning, Teachers

Creating accessible e-learning design is the same as creating good e-learning design. All students should be able to access it easily. Just because someone is color-blind, has a hearing impairment or needs a wheelchair to move around, it doesn’t mean that they are unable to learn or can’t achieve stellar academic results. Small accessibility adjustments can make a huge impact.

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