Monthly Archives

March 2016

tech devices that should be part of all classrooms

5 tech devices that should be part of all classrooms

E-learning, K-12, Teachers

If we consider technology as an enabler to bridge the gap between the mostly present traditional classroom and the modern and fast-changing world our kids live in, the following tech devices should become part of all classrooms: smart furniture, tablets and WIFI, display technologies, document cameras, and microphones. read on to find out more about each of them.

collaboration in the classroom

Maximizing collaboration in the classroom

K-12, Teachers

You know the saying, “Where there’s a will, there’s a way”. Maybe there aren’t too many things a teacher can do to maximize collaboration in the classroom, especially if we consider the physical shortcomings of such a room, but things are not that grim. Read on to find a few suggestions for possible solutions.

working students

How e-learning can benefit working students

E-learning, Higher Ed, Students, Teachers

Working students have their hands full balancing work, school, and their personal lives. The last thing they need is to be held back by compulsory attendance and other inflexible rules some universities still apply. E-learning comes as a breath of fresh air, as it allows busy students to build their careers without neglecting their education. Find out how exactly e-learning can benefit working students.

Gamification in the classroom

Gamification in the classroom: small changes and big results

E-learning, Gamification, K-12, Teachers

Games are fun; learning is not. Kids could play games for hours on end, without asking for food and holding their bladder for as much as they can. When it comes to doing homework or studying, on the other hand, things cannot be more different: their attention span gets smaller than a goldfish’ and all physiological needs become the most important things ever.

Learning needs to become more like games if we want schools to better equip our kids for the unknown future. As a teacher, you can successfully include gamification in your class through a number of techniques.

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