Monthly Archives

February 2016

Personalizing the learning experience

Personalizing the learning experience

E-learning, Students, Teachers

While the concept of personalized learning is a rather old one — teachers have sought to craft instruction to meet individual student needs for generations — the explosion of “smart” technology has only recently begun to make its presence felt in classrooms. Technology and BYOD play an important role in the development of personalized learning. Thanks to all the technological advances, creating the environment for customized learning experiences doesn’t seem like an effort of gargantuan proportions (as it was in the past) but rather a manageable task.

addictive learning

Can learning be addictive?

E-learning, Gamification, Higher Ed, K-12, Students, Teachers

The internet can be addicting. People would do a quick search on an interesting topic, read on and find themselves reading more and more topics totally different from the topic which piqued their interest. It’s like playing a video game and most of us can relate to that. Once we start playing the first few stages of the game, we are progressing and finally finish the story of the game. It’s addictive. Now put that in the perspective of learning – reading and studying topics which get deeper and deeper, until it becomes addictive.

flipped classroom

Bending the rules of the flipped classroom

E-learning, Teachers

Flipped classrooms are the bread and butter of e-learning and have defined the education landscape in the past few years or so. But sometimes we still feel there is that sorely-lacking element which could increase student engagement practices or even augment different learning techniques to enhance the learning experience. Learning after all, is a continuum.

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