NEO-design-principles

4 Design principles to keep in mind when creating online courses

E-learning, Teachers

Too many teachers focus on the educational part of their courses, and simply ignore or forget about making them beautiful as well. Don’t get me wrong, the educational part of online courses is very important and should receive its due part of focus. But there’s more to an engaging course than great content: great looks. Some design principles can come in pretty handy when creating online courses.

NEO-active-learning-spaces

Smart classroom furniture fot the 21st century students

Students, Teachers

We’re 16 years into the new millennium, yet the standard classroom seems to be stuck into a long-gone past. Even though most teachers do their best in delivering 21st century instruction, the traditional classroom doesn’t seem to be an ally. On the contrary, the stiff rows of desks, and the teacher area vs. students area hinder the learning process rather than support it.

virtual reality

Virtual Reality in education brings the future closer

E-learning, Students, Teachers

Virtual Reality has taken by storm the education field, and why wouldn’t it? It’s a great tool to engage students and its benefits are far more numerous than its shortcomings. It can be used for almost every teaching subject and the student engagement that it creates it’s immeasurable. Perhaps in the future LMSs will have some built-in VR courses.

how e-learning can help struggling students

How e-learning can meet some needs of struggling students

E-learning, Students, Teachers

Low-achieving students were used to be classified as lazy, distracted, restless, or simply slow learners. But there are more than one type of struggling students, and as we get to know more reasons behind their problems, we can better understand which part of learning is a challenge for them and how to address it.

the use of smartphones in the classroom

Smartphones in the classroom: friend or foe?

Gamification, Higher Ed, Students

From being a distracting gadget to becoming a valuable learning tool: that’s the short story of the use of smartphones in the classroom. Instead of making students switch off their phones, teachers should embrace the available technology and think of new ways to use these instruments to gain their students’ attention, keep them interested, stir their desire to learn, and support their learning actions.

digital citizenship

The CPR approach to digital citizenship

E-learning, Students, Teachers

With the fast and always expanding internet, we need to take into consideration a new type of a community: the digital community. The digital community is as safe as each of us make it. That’s why teachers, students, and anyone who uses the internet should know the CPR approach to being a good digital citizen.

pokemon-featured

Can Pokemon Go be part of the classroom?

K-12, Students, Teachers

Pokemon Go is an AR game that made millions of people to go outside and interact while playing the game. The number of active players and the engagement rates are astounding. What if teachers use it in their instruction? Can Pokemon Go be part of the classroom?

ISTE 2016

ISTE 2016: when ed-tech met passion

News

ISTE 2016 was this year’s biggest conference on education technology, and the NEO team was proud to be part of it. With more than 19,000 people roaming the floors of the Colorado Convention Center, the NEO booth attracted a considerable number of visitors.

learning portal

Is a learning portal different from an LMS?

E-learning, Higher Ed, K-12

A learning management system is a software that educational institutions buy in order to manage diverse aspects of online education. A learning portal is just another face of the same LMS; it is the customized end result that students use in their learning. There may be a fine line between a leaning management system and a learning portal, but it exists nonetheless.

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